02 CORE JAVA

 JAVA

What is JAVA

Java is the programming language and computing platform first released by Sun Microsystems in 1995. There are lost of applications and websites that will not work unless you have java installed, and more are created every day. Java is fast, secure, and reliable. 

Java is used for:

  • Mobile applications (specially android apps)

  • Desktop applications

  • Web applications

  • Web servers and application servers

  • Games

  • Database connection

  • And much, much more

Why use  java

  • Java works on different platforms(Windows, Mac, Linux, Raspberry Pi, etc.)

  • It is one of the most  popular programming language in the world.

  • It is easy to learn and simple to use.

  • It is open source and free.

  • It sis secure, fast and powerful.

  • It has a huge community support (tens of millions of devlopers).

  • Java is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development cost.

  • As Java is close to C++ and c#, it makes it easy for programmers to switch to java or vice versa.


Java translation

 

Java Install

Some PCs might have java already installed.

  1. To check if you have installed on a Windows PC,

  • Search in the start bar for java or type the flowing command prompt(cmd.exe).

  • Type java -version  (C:\User\your name> java -version)

  • If java is installed, you will see something like this (depending on version) Java version “11.0.01” 2021-0-09 

  • If you do not have Java installed on your computer, you can download if for free at oracal.com

 it is possible to write Java in an Integrated Development Environment, such as IntelliJ IDEA, Netbeans or Eclipse, which are particularly useful when managing larger collections of Java files.

Download and installed jdk and eclips

Setup for Windows

To install Java on Windows:

  • Go to "System Properties" (Can be found on Control Panel > System and Security > System > Advanced System Settings)

  • Click on the "Environment variables" button under the "Advanced" tab

  • Then, select the "Path" variable in System variables and click on the "Edit" button

  • Click on the "New" button and add the path where Java is installed, followed by \bin. By default, Java is installed in C:\Program Files\Java\jdk-11.0.1 (If nothing else was specified when you installed it). In that case, You will have to add a new path with: C:\Program Files\Java\jdk-11.0.1\bin
    Then, click "OK", and save the settings

  • At last, open Command Prompt (cmd.exe) and type java -version to see if Java is running on your machine

Step 2         Step 3.                                          Step 4

Graphical user interface, text, application, email

Description automatically generatedGraphical user interface, text, application

Description automatically generatedGraphical user interface

Description automatically generated

What is Java Plug-in software?

The Java Plug-in software is a component of the Java Runtime Environment(JRE). The JRE allows applets written in the Java programming language to run inside various browsers. The Java Plug-in software is not a standalone program and cannot be installed separately.

In Java, every application begins with a class  name, and that class must math with file name.

Let’s create our first java file, call my.java, which can be done in any text editor.

This file should contain a “Hello world” massage, which written with the following code.


 public class my {

public static void main (String[] args){

System.out.printLn(“Hello world”);


}

}

  • The curly braces {} marks the beginning and the end of a block of code.

  • Each code statement must end with a semicolon.


How to run the file using Command Prompt/terminal

  • Navigate to the directory where you saved your file (cd “folder location”)

  • Type javac my.java (to compile the file)

  • If no there are no errors in the code, the command prompt will take you to next line.

  • Type java my

  • The output should be display 


Java Class and Object

Java classes/Objects 

Java is an object-oriented programming language.

Everything in java is associate with classes and object, along with its attributes and method. For example : In real file, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake.

Class should always start with an uppercase first letter, and that the name of the java file should match the class name


Create a class

My.java

public class my{

int x = 10;

}


Java Methods

  • A method is a block of code which only runs when it is called.

  • We can pass data, knows as parameters, into a method

  • Method are used to perform certain actions, and they are also known as funcions.

  • To reuse code: define the code once, and use it many times.

  • A method must be declared with a class. It is defined with the name of method, followed by parentheses(). Java provides some pre defined methods, such as system.out.println(), but we can create  our own methods to perform certain actions;

  • Every java program has a class name which must match the filename, and that every program must contain the main() method.


The main method

main() method is  required and we will see it in every java program

public static void main(Straing[]args){}

any code inside the main() method will be executed. 


System.out.print() : this method used to print a line of text to the screen.


Static 

 static means that the method belongs to the main class and not an object of the main class. a static method that it can be accessed without creating object of the class.

void: void means that this method does not have a return value.

Void:

It is a keyword and used to specify that a method doesn't return anything. As main() method doesn't return anything, its return type is void. As soon as the main() method terminates, the java program terminates too.


Java Modifiers

  • Access modifiers

  • Non-access modifiers


Access modifiers 

For classes, you can use either pubic or default.

Modifier

Description

public

The class is accessible by any other class

default

The class is only accessible by classes in the same package. This is used when you don’t specify a modifier.


For attributes, methods and constructors, 

Modifier

Description

public

The code is accessible for all class

private

The code is only accessible within the declared class

default 

The code is only accessible in the same package.

protected

The code is accessible in the same package and subclasses.


Non-Access Modifiers

For class, you can use either final or abstract

Modifier

Description

Final

The class cannot be inherited by other class

abstracts

The class cannot be used to create object


For attribute and method

Modifier

Description

final

Attributes and method cannot be overridden/modified

static

Attributes and method belongs to the class, rather than an object

abstract

Can only be used in an abstract class, and can only be used on method. The method does not have a body

transient

Attributes and methods are skipped when serializing the object  containing them

synchronized

Methods can only be accessed by one thread at a time

Volatile

The value of an attribute is not cached thread-locally, and is always read from the “main memory”


Java Encapsulation

The meaning of encapsulation is to make sure that “sensitive” data is hidden from user. To achieve this, you must:

  • declare class variable/attributes as private.

  • provide public get and set method to access and update the value of a private variable 

private variable can only be accessed with the same class (as outside class has no access to it). However, it is possible to access them if we provide public get and set method.  The get method returns the variable value, and the set method sets the value.

Java comment 

Comments can be used to explain java code, and to make it more readable. It can also be used to prevent execution when testing alternative code.

  • single line comment. Eg. // this is comment

  • multi-line comment start with /* and end with */


Java Variables 

Variables are container for storing data values.

All java variables must be identified with unique names. These unique names are called identifiers.

In java, there are different type of variables 

  • String :  Stores text ( String values are surrounded by double quotes.)

  • int : stores integer (whole number)

  • double/float : stores floating point number, with decimals.

  • char: stores single characters (char value are surrounded by single quotes)

  • boolean: stores value with states true or false


Declaring/Creating variables

To create a variable, you must specify the type and assign it a value.

datatype variableName = value;


Declare many variables

To declare more than one variable of the same type, use a comma-separated list.


Data types

Data type are divided into two group:

Primitive data type- byte, short, int, long, float, double, boolean, and char

Non-primitive data type- String, Arrays, Classes.

Data type

Size

Description

byte

1 byte

Store whole number from -128 to 128

short 

2 bytes

Store whole number from -32768 to 32767

int

4 bytes

store whole number from  -2147483648 to 2147483647

long

8 bytes

Store whole number from -9,223,372,036,775,808 to 

9,223,372,036,854,775,807

float

4 byes 

Stores fractional number. Sufficient for sorting 6 to 7 decimal digits

double

8 bytes

Stores fractional number. Sufficient for string 15 decimal digits

boolean

1 bye

Store true or false values

char

2 byes 

Store a single character/latter or ASCIT value


Java type casting 

Type casting is when you assign a value of one primitive data to another type.

In java, there is two types of casting

Widening casting (automatically) converting a smaller type to a large type

Byte->short->char->int->long->float-> double

Narrowing casting (manually) converting a large type to smaller size type

double>-float->long->int-> char-> short-> bytes

Java Operators 

Operators are used to perform operations on variables and values.

Java divides the operators 

  1. Arithmetic operators 

    1. addition adds together two values

    2. - subtraction subtracts one value from another

    3. * multiplication multiplies two values

    4. / division divides one value by another 

    5. % modulus returns the division reminder 


  1. ++ Increment increases the value of a variable by 1

  2. -- decrement decreases the value of a variable by 1


  1. Unary operators

Java unary operators are the types that need only one operand to perform any operation like increment, decrement, negation, etc. It consists of various arithmetic, logical and other operators that operate on a single operand. Let’s look at the various unary operators in detail and see how they operate.

Operator 1: Unary minus(-)

Operator 2: ‘NOT’ Operator(!)

  1. Assignment operators


  1. Simple Assignment Operator:

= aassignment assign the value to variable

  1. Compound Assignment Operator:

+= addition assignment    add a value to a variable

Operator Example

= x = 5 x = 5

+= x += 3 x = x + 3

-= x -= 3 x = x - 3

*= x *= 3 x = x * 3

/= x /= 3 x = x / 3

%= x %= 3 x = x % 3

&= x &= 3 x = x & 3

|= x |= 3 x = x | 3

^= x ^= 3 x = x ^ 3

>>= x >>= 3 x = x >> 3

<<= x <<= 3 x = x << 3

 

  1. Relational/Comparison operators

    1. == equal to

    2. != not equal

    3. > greater than

    4. < less than

    5. >= greater than or equal to

    6. <= less than or equal to 

  2. Logical operators 

    1. && logical and returns true if both statements are true.

    2. || logical or returns true if one of the statements is true.

    3. ! logical not reverse the result, returns false if the result is true.


  1. Bitwise operators

Bitwise Operators

Bitwise operators are used to performing the manipulation of individual bits of a number. They can be used with any integral type (char, short, int, etc.). They are used when performing update and query operations of the Binary indexed trees. 

Now let’s look at each one of the bitwise operators in Java:


1. Bitwise OR (|)

This operator is a binary operator, denoted by ‘|’. It returns bit by bit OR of input values, i.e., if either of the bits is 1, it gives 1, else it shows 0. 

Example:

a = 5 = 0101 (In Binary)

Bitwise OR Operation of 5 and 7

  0101

| 0111

 ________

  0111  = 7 (In decimal) 


2. Bitwise AND (&)

This operator is a binary operator, denoted by ‘&.’ It returns bit by bit AND of input values, i.e., if both bits are 1, it gives 1, else it shows 0. 

Example:

a = 5 = 0101 (In Binary)

b = 7 = 0111 (In Binary)

Bitwise AND Operation of 5 and 7

  0101

& 0111

 ________

  0101  = 5 (In decimal) 


3. Bitwise XOR (^) 

This operator is a binary operator, denoted by ‘^.’ It returns bit by bit XOR of input values, i.e., if corresponding bits are different, it gives 1, else it shows 0. 

Example:

a = 5 = 0101 (In Binary)

b = 7 = 0111 (In Binary)

Bitwise XOR Operation of 5 and 7

  0101

^ 0111

 ______

  0010  = 2 (In decimal) 


4. Bitwise Complement (~)

This operator is a unary operator, denoted by ‘~.’ It returns the one’s complement representation of the input value, i.e., with all bits inverted, which means it makes every 0 to 1, and every 1 to 0. 

Example:

a = 5 = 0101 (In Binary)

Bitwise Complement Operation of 5

~ 0101

 ________

  1010  = 10 (In decimal) 

Note: Compiler will give 2’s complement of that number, i.e., 2’s complement of 10 will be -6.

  1. Ternary operators

Java ternary operator is the only conditional operator that takes three operands. It’s a one-liner replacement for the if-then-else statement and is used a lot in Java programming. We can use the ternary operator in place of if-else conditions or even switch conditions using nested ternary operators. Although it follows the same algorithm as of if-else statement, the conditional operator takes less space and helps to write the if-else statements in the shortest way possible.


Syntax: 

variable = Expression1 ? Expression2: Expression3

If operates similarly to that of the if-else statement as in Exression2 is executed if Expression1 is true else Expression3 is executed.  


if(Expression1)

{

    variable = Expression2;

}

else

{

    variable = Expression3;

}


  1. Shift Operator

By shifting the bits of its first operand right or left, a shift operator performs bit manipulation on data. The shift operators available in the Java programming language are listed below. The shift operator is a java operator that is used to shift bit patterns right or left.


Types of Shift Operators in Java:

Name of operator


Sign Description

Signed Left Shift << The left shift operator moves all bits by a given number of bits to the left.

Signed Right Shift >> The right shift operator moves all bits by a given number of bits to the right.

Unsigned Right Shift >>> It is the same as the signed right shift, but the vacant leftmost position is filled with 0 instead of the sign bit.



Java String 

Strings are used for storing text.

A String variable contains a collection of characters surrounded by double quotes

String Method 

A string in java is actually an object, which contain method that can perform certain operations on strings.

length() length of the string

charAt() retruns a char value at the given index number

concat() combines spacified string at the end of this string

contains() returns true if chars are found in the string

startsWith() checks if this string starts with given prefix

endWith checks if this string ends with given prefix

equials() compares the contents of two given strings

indexOf returns index of given character value or substring

isEmpty() checks if this string is empty

replace() returns a string replacing all the old char to new char

substrig() returns a part of the string 

toCharArry converts this string into character array

toLowerCase return the string in lowercase letter

toUpperCase() return the sting in uppercase letter

trim() eliminates leading and trailing spaces


Java Math

The java math class has many method that allows you to perform mathematical task on numbers.

Math.max() method can be used to find the highest value of x and y

Math.min() method cab be used to find the lowest value of x and y

Math.sqrt() method returns the square root of x

Math.abs() method returns the absolute (positive) value of x

Math.random() returns a random number between 0.0(inclusive), and 1.1(exclusive)



Java Booleans

  • Very often, in programming, you will need a data type that can only have one of two values, like:

  • YES / NO

  • ON / OFF

  • TRUE / FALSE

  • For this, Java has a boolean data type, which can take the values true or false.



Java Conditions and If Statements


  • Java supports the usual logical conditions from mathematics:

  • Less than: a < b

  • Less than or equal to: a <= b

  • Greater than: a > b

  • Greater than or equal to: a >= b

  • Equal to a == b

  • Not Equal to: a != b

  • You can use these conditions to perform different actions for different decisions.

  • Java has the following conditional statements:

  • Use if to specify a block of code to be executed, if a specified condition is true

  • Use else to specify a block of code to be executed, if the same condition is false

  • Use else if to specify a new condition to test, if the first condition is false

  • Use switch to specify many alternative blocks of code to be executed

The if Statement

  • Use the if statement to specify a block of Java code to be executed if a condition is true.

Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.

The else Statement

  • Use the else statement to specify a block of code to be executed if the condition is false.

The else if Statement

  • Use the else if statement to specify a new condition if the first condition is false.

Short Hand If...Else (Ternary Operator)

  • There is also a short-hand if else, which is known as the ternary operator because it consists of three operands. It can be used to replace multiple lines of code with a single line. It is often used to replace simple if else statements:

Eg. variable = (condition) ? expressionTrue :  expressionFalse;


Java Switch Statements

  • Use the switch statement to select one of many code blocks to be executed

This is how it works:

  • The switch expression is evaluated once.

  • The value of the expression is compared with the values of each case.

  • If there is a match, the associated block of code is executed.

  • The break and default keywords are optional, and will be described later in this chapter


The break Keyword

  • When Java reaches a break keyword, it breaks out of the switch block.

  • This will stop the execution of more code and case testing inside the block.

  • When a match is found, and the job is done, it's time for a break. There is no need for more testing.

  • A break can save a lot of execution time because it "ignores" the execution of all the rest of the code in the switch block.

The default Keyword

  • The default keyword specifies some code to run if there is no case match:

Note that if the default statement is used as the last statement in a switch block, it does not need a break.

Note that if the default statement is used as the last statement in a switch block, it does not need a break.

Eg.

int day = 4;

switch (day) {

  case 6:

    System.out.println("Today is Saturday");

    break;

  case 7:

    System.out.println("Today is Sunday");

    break;

  default:

    System.out.println("Looking forward to the Weekend");

}

// Outputs "Looking forward to the Weekend"


Loops

Loops can execute a block of code as long as a specified condition is reached.

Loops are handy because they save time, reduce errors, and they make code more readable.



Java While Loop

The while loop loops through a block of code as long as a specified condition is true:

Syntax

while (condition) {

  // code block to be executed

}

In the example below, the code in the loop will run, over and over again, as long as a variable (i) is less than 5:

Example

int i = 0;

while (i < 5) {

  System.out.println(i);

  i++;

}


The Do/While Loop


The do/while loop is a variant of the while loop. This loop will execute the code block once, before checking if the condition is true, then it will repeat the loop as long as the condition is true.

Syntax

do {

  // code block to be executed

}

while (condition);

The example below uses a do/while loop. The loop will always be executed at least once, even if the condition is false, because the code block is executed before the condition is tested:

Example

int i = 0;
do {

  System.out.println(i);

  i++;

}

while (i < 5);

Do not forget to increase the variable used in the condition, otherwise the loop will never end!


Java For Loop

When you know exactly how many times you want to loop through a block of code, use the for loop instead of a while loop:

Syntax

for (statement 1; statement 2; statement 3) {

  // code block to be executed

}

Statement 1 is executed (one time) before the execution of the code block.

Statement 2 defines the condition for executing the code block.

Statement 3 is executed (every time) after the code block has been executed.

The example below will print the numbers 0 to 4:

Example

for (int i = 0; i < 5; i++) {

  System.out.println(i);

}

Example explained

Statement 1 sets a variable before the loop starts (int i = 0).

Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true, the loop will start over again, if it is false, the loop will end.

Statement 3 increases a value (i++) each time the code block in the loop has been executed.


Another Example

This example will only print even values between 0 and 10:

Example

for (int i = 0; i <= 10; i = i + 2) {

  System.out.println(i);

}

For-Each Loop

There is also a "for-each" loop, which is used exclusively to loop through elements in an array:

Syntax

for (type variableName : arrayName) {

  // code block to be executed

}

The following example outputs all elements in the cars array, using a "for-each" loop:

Example

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

for (String i : cars) {

  System.out.println(i);

}

Note: Don't worry if you don't understand the example above. You will learn more about Arrays in the Java Arrays chapter.


Java Break

You have already seen the break statement used in an earlier chapter of this tutorial. It was used to "jump out" of a switch statement.

The break statement can also be used to jump out of a loop.

This example stops the loop when i is equal to 4:

Example

for (int i = 0; i < 10; i++) {

  if (i == 4) {

    break;

  }

  System.out.println(i);

}

 

Java Continue

The continue statement breaks one iteration (in the loop), if a specified condition occurs, and continues with the next iteration in the loop.

This example skips the value of 4:

Example

for (int i = 0; i < 10; i++) {

  if (i == 4) {

    continue;

  }

  System.out.println(i);

}

 

Break and Continue in While Loop

You can also use break and continue in while loops:

Break Example

int i = 0;

while (i < 10) {

  System.out.println(i);

  i++;

  if (i == 4) {

    break;

  }

}

 

Continue Example

int i = 0;

while (i < 10) {

  if (i == 4) {

    i++;

    continue;

  }

  System.out.println(i);

  i++;

}


Java Arrays

Arrays are used to store multiple values in a single variable, instead of declaring separate variables for each value.

To declare an array, define the variable type with square brackets:

String[] cars;

Access the Elements of an Array

You access an array element by referring to the index number.

This statement accesses the value of the first element in cars:


String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

System.out.println(cars[0]);

// Outputs Volvo


Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.


Change an Array Element

To change the value of a specific element, refer to the index number:


Array Length

To find out how many elements an array has, use the length property:


Loop Through an Array

You can loop through the array elements with the for loop, and use the length property to specify how many times the loop should run.

The following example outputs all elements in the cars array:

String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

for (int i = 0; i < cars.length; i++) {

System.out.println(cars[i]);

}


Loop Through an Array with For-Each

There is also a "for-each" loop, which is used exclusively to loop through elements in arrays:

for (type variable : arrayname) {

  ...

}


String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

for (String i : cars) {

  System.out.println(i);

}

The example above can be read like this: for each String element (called i - as in index) in cars, print out the value of i.

If you compare the for loop and for-each loop, you will see that the for-each method is easier to write, it does not require a counter (using the length property), and it is more readable.


Multidimensional Arrays

A multidimensional array is an array of arrays.

To create a two-dimensional array, add each array within its own set of curly braces:

int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };


myNumbers is now an array with two arrays as its elements.

To access the elements of the myNumbers array, specify two indexes: one for the array, and one for the element inside that array. This example accesses the third element (2) in the second array (1) of myNumbers:


We can also use a for loop inside another for loop to get the elements of a two-dimensional array (we still have to point to the two indexes):

public class Main {

  public static void main(String[] args) {

    int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };

    for (int i = 0; i < myNumbers.length; ++i) {

      for(int j = 0; j < myNumbers[i].length; ++j) {

        System.out.println(myNumbers[i][j]);

      }
    }

  }

}







All String Methods

The String class has a set of built-in methods that you can use on strings.


Method Description Return Type

charAt() Returns the character at the specified index (position) char

codePointAt() Returns the Unicode of the character at the specified index int

codePointBefore() Returns the Unicode of the character before the specified index int

codePointCount() Returns the Unicode in the specified text range of this String int

compareTo() Compares two strings lexicographically int

compareToIgnoreCase() Compares two strings lexicographically, ignoring case differences int

concat() Appends a string to the end of another string String

contains() Checks whether a string contains a sequence of characters boolean

contentEquals() Checks whether a string contains the exact same sequence of characters of the specified CharSequence or StringBuffer boolean

copyValueOf() Returns a String that represents the characters of the character array String

endsWith() Checks whether a string ends with the specified character(s) boolean

equals() Compares two strings. Returns true if the strings are equal, and false if not boolean

equalsIgnoreCase() Compares two strings, ignoring case considerations boolean

format() Returns a formatted string using the specified locale, format string, and arguments String

getBytes() Encodes this String into a sequence of bytes using the named charset, storing the result into a new byte array byte[]

getChars() Copies characters from a string to an array of chars void

hashCode() Returns the hash code of a string int

indexOf() Returns the position of the first found occurrence of specified characters in a string int

intern() Returns the canonical representation for the string object String

isEmpty() Checks whether a string is empty or not boolean

lastIndexOf() Returns the position of the last found occurrence of specified characters in a string int

length() Returns the length of a specified string int

matches() Searches a string for a match against a regular expression, and returns the matches boolean

offsetByCodePoints() Returns the index within this String that is offset from the given index by codePointOffset code points int

regionMatches() Tests if two string regions are equal boolean

replace() Searches a string for a specified value, and returns a new string where the specified values are replaced String

replaceFirst() Replaces the first occurrence of a substring that matches the given regular expression with the given replacement String

replaceAll() Replaces each substring of this string that matches the given regular expression with the given replacement String

split() Splits a string into an array of substrings String[]

startsWith() Checks whether a string starts with specified characters boolean

subSequence() Returns a new character sequence that is a subsequence of this sequence CharSequence

substring() Returns a new string which is the substring of a specified string String

toCharArray() Converts this string to a new character array char[]

toLowerCase() Converts a string to lower case letters String

toString() Returns the value of a String object String

toUpperCase() Converts a string to upper case letters String

trim() Removes whitespace from both ends of a string String

valueOf() Returns the string representation of the specified value String


A list of all Math methods can be found in the table below:

Method Description Return Type

abs(x) Returns the absolute value of x double|float|int|long

acos(x) Returns the arccosine of x, in radians double

asin(x) Returns the arcsine of x, in radians double

atan(x) Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians double

atan2(y,x) Returns the angle theta from the conversion of rectangular coordinates (x, y) to polar coordinates (r, theta). double

cbrt(x) Returns the cube root of x double

ceil(x) Returns the value of x rounded up to its nearest integer double

copySign(x, y) Returns the first floating point x with the sign of the second floating point y double

cos(x) Returns the cosine of x (x is in radians) double

cosh(x) Returns the hyperbolic cosine of a double value double

exp(x) Returns the value of Ex double

expm1(x) Returns ex -1 double

floor(x) Returns the value of x rounded down to its nearest integer double

getExponent(x) Returns the unbiased exponent used in x int

hypot(x, y) Returns sqrt(x2 +y2) without intermediate overflow or underflow double

IEEEremainder(x, y) Computes the remainder operation on x and y as prescribed by the IEEE 754 standard double

log(x) Returns the natural logarithm (base E) of x double

log10(x) Returns the base 10 logarithm of x double

log1p(x) Returns the natural logarithm (base E) of the sum of x and 1 double

max(x, y) Returns the number with the highest value double|float|int|long

min(x, y) Returns the number with the lowest value double|float|int|long

nextAfter(x, y) Returns the floating point number adjacent to x in the direction of y double|float

nextUp(x) Returns the floating point value adjacent to x in the direction of positive infinity double|float

pow(x, y) Returns the value of x to the power of y double

random() Returns a random number between 0 and 1 double

round(x) Returns the value of x rounded to its nearest integer int

rint() Returns the double value that is closest to x and equal to a mathematical integer double

signum(x) Returns the sign of x double

sin(x) Returns the sine of x (x is in radians) double

sinh(x) Returns the hyperbolic sine of a double value double

sqrt(x) Returns the square root of x double

tan(x) Returns the tangent of an angle double

tanh(x) Returns the hyperbolic tangent of a double value double

toDegrees(x) Converts an angle measured in radians to an approx. equivalent angle measured in degrees double

toRadians(x) Converts an angle measured in degrees to an approx. angle measured in radians double

ulp(x) Returns the size of the unit of least precision (ulp) of x double|float

Note: All Math methods are static.

Note

Normal Array

String [] students = new String [5];

Students[0] = “ram";

Students[1] = “Shyam";

Students[5] = “hari";

Calling array : system.out.printLn(student[1])

Note: Length of array is pre-decided if we try to change the length of array it would drop the old array and create new array 

Collection

DataType are always going to be the object type

Interger for int, Character for char, Double, String etc we can add 

Java Collection

list: ArrayLIst, LInkedList

Set

Map

Formula

CollectionType<objectDataType> varibleName = new SubCollectionTyep <objectDataType>();

OR

SubCollectionType<ObjectDataType> VariableName = new SubCollectionType <ObjectDataType>();

Example:

List<String> students = new ArrayList<String>();

Or

ArrayList<String> students = new ArrayList<String>();

List<String> students = new ArrayList<String>();

Students.add(“ram");

Students.add(“Shyam");

Students.add(“hari");

Calling array: Students.get(0);

.size(), .get(0). .remove(0)

if any item deleted from Array List index change but LinkedList index never change,

List<String> students = new ArrayList<String>();

students.add("ram");

students.add("ram");

students.add("hari");


System.out.println(students.get(0));

for(String item:students) {

System.out.println(item);

}


Set: HashSet, LinkedHasSet, TreeSet


HashSet 

  • print random

  • no duplication

  • remove the value only

  • in set there in no method get

  • convert to toArray() to get() method

LinkedHasSet 

  • item in order of creation 

  • no duplication


TreeSet

  • ascending order 

  • no duplication


Set<Interger> variableName = new HashSet<Interger>


Map


Formula

CollectionType<ObjectKeyDataType, ObjectValueDataType> varibleName = new SubCollectionTyep < ObjectKeyDataType, ObjectValueDataType>();

OR

SubCollectionType< ObjectKeyDataType, ObjectValueDataType > VariableName = new SubCollectionType < ObjectKeyDataType, ObjectValueDataType >();

HashMap, LinkedHasMap, TreeMap


// Put()is the method to add on array


Map<Integer, String> grade = new TreeMap<Integer, String>();

grade.put(100, "A");

grade.put(60, "B");

grade.put(80, "C");

grade.put(33, "D");

grade.put(80, "f");

grade.put(33, "g");

grade.put(0, "E");

System.out.println(grade.keySet());

System.out.println(grade.values());


for(Entry<Integer, String> item : grade.entrySet()) {

System.out.println(item);

}


In Java Exceptions: checked(throws) -unchecked

Try catch and throws



Exception handle 

Loop : for loop , 

foreach loop 



Parameter and Arguments

Information can be passed to method as parameter. Parameter act as variable inside the method.

Parameter are specified after the method name, inside the parentheses. We ca add as many parameters as we wand, just separate them with a comma.


When a parameter is passed to the method, it is called an argument.



Method Overloading

With method overloading, multiple methods can have the same name with different parameters:

int myMethod(int x)

float myMethod(float x)

double myMethod(double x, double y)

Consider the following example, which have two methods that add numbers of different type:


static int plusMethodInt(int x, int y) {

  return x + y;

}

static double plusMethodDouble(double x, double y) {

  return x + y;

}

public static void main(String[] args) {

  int myNum1 = plusMethodInt(8, 5);

  double myNum2 = plusMethodDouble(4.3, 6.26);

  System.out.println("int: " + myNum1);

  System.out.println("double: " + myNum2);

}

Instead of defining two methods that should do the same thing, it is better to overload one.

In the example below, we overload the plusMethod method to work for both int and double:


Note: Multiple methods can have the same name as long as the number and/or type of parameters are different.



Java Scope

In Java, variables are only accessible inside the region they are created. This is called scope.


Method Scope

Variables declared directly inside a method are available anywhere in the method following the line of code in which they were declared:

public class Main {

  public static void main(String[] args) {


    // Code here CANNOT use x


    int x = 100;


    // Code here can use x

    System.out.println(x);

  }

}


Block Scope

A block of code refers to all of the code between curly braces {}. Variables declared inside blocks of code are only accessible by the code between the curly braces, which follows the line in which the variable was declared:

Example

public class Main {

  public static void main(String[] args) {


    // Code here CANNOT use x


    { // This is a block

      // Code here CANNOT use x

      int x = 100;

      // Code here CAN use x

      System.out.println(x);

   } // The block ends here

  // Code here CANNOT use x

  }

}

A block of code may exist on its own or it can belong to an if, while or for statement. In the case of for statements, variables declared in the statement itself are also available inside the block's scope.



Java Recursion

Recursion is the technique of making a function call itself. This technique provides a way to break complicated problems down into simple problems which are easier to solve.

Recursion may be a bit difficult to understand. The best way to figure out how it works is to experiment with it.


Recursion Example

Adding two numbers together is easy to do, but adding a range of numbers is more complicated. In the following example, recursion is used to add a range of numbers together by breaking it down into the simple task of adding two numbers:

Example

Use recursion to add all of the numbers up to 10.

public class Main {

  public static void main(String[] args) {

    int result = sum(10);

    System.out.println(result);

  }

  public static int sum(int k) {

    if (k > 0) {

      return k + sum(k - 1);

    } else {

      return 0;

    }

  }

}





Example Explained

When the sum() function is called, it adds parameter k to the sum of all numbers smaller than k and returns the result. When k becomes 0, the function just returns 0. When running, the program follows these steps:

10 + sum(9)
10 + ( 9 + sum(8) )
10 + ( 9 + ( 8 + sum(7) ) )
...
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + sum(0)
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + 0

Since the function does not call itself when k is 0, the program stops there and returns the result.


Halting Condition

Just as loops can run into the problem of infinite looping, recursive functions can run into the problem of infinite recursion. Infinite recursion is when the function never stops calling itself. Every recursive function should have a halting condition, which is the condition where the function stops calling itself. In the previous example, the halting condition is when the parameter k becomes 0.

It is helpful to see a variety of different examples to better understand the concept. In this example, the function adds a range of numbers between a start and an end. The halting condition for this recursive function is when end is not greater than start:

Example

Use recursion to add all of the numbers between 5 to 10.

public class Main {

  public static void main(String[] args) {

    int result = sum(5, 10);

    System.out.println(result);

  }

  public static int sum(int start, int end) {

    if (end > start) {

      return end + sum(start, end - 1);

    } else {

      return end;

    }

  }

}

Java - What is OOP?

OOP stands for Object-Oriented Programming.

Procedural programming is about writing procedures or methods that perform operations on the data, while object-oriented programming is about creating objects that contain both data and methods.

Object-oriented programming has several advantages over procedural programming:

  • OOP is faster and easier to execute

  • OOP provides a clear structure for the programs

  • OOP helps to keep the Java code DRY "Don't Repeat Yourself", and makes the code easier to maintain, modify and debug

  • OOP makes it possible to create full reusable applications with less code and shorter development time

Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of code. You should extract out the codes that are common for the application, and place them at a single place and reuse them instead of repeating it.


Java - What are Classes and Objects?

Classes and objects are the two main aspects of object-oriented programming.

Look at the following illustration to see the difference between class and objects:

A picture containing table

Description automatically generated


So, a class is a template for objects, and an object is an instance of a class.

When the individual objects are created, they inherit all the variables and methods from the class.

You will learn much more about classes and objects in the next chapter.

Java Classes/Objects

Java is an object-oriented programming language.

Everything in Java is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake.

A Class is like an object constructor, or a "blueprint" for creating objects.


Create a Class

To create a class, use the keyword class:

Main.java

Create a class named "Main" with a variable x:

public class Main {

  int x = 5;

}

Remember from the Java Syntax chapter that a class should always start with an uppercase first letter, and that the name of the java file should match the class name.


Create an Object

In Java, an object is created from a class. We have already created the class named Main, so now we can use this to create objects.

To create an object of Main, specify the class name, followed by the object name, and use the keyword new:

Example

Create an object called "myObj" and print the value of x:

public class Main {

  int x = 5;


  public static void main(String[] args) {

    Main myObj = new Main();

    System.out.println(myObj.x);

  }

}

 

Multiple Objects

You can create multiple objects of one class:

Example

Create two objects of Main:

public class Main {

  int x = 5;


  public static void main(String[] args) {

    Main myObj1 = new Main();  // Object 1

    Main myObj2 = new Main();  // Object 2

    System.out.println(myObj1.x);

    System.out.println(myObj2.x);

  }

}

 

Using Multiple Classes

You can also create an object of a class and access it in another class. This is often used for better organization of classes (one class has all the attributes and methods, while the other class holds the main() method (code to be executed)).

Remember that the name of the java file should match the class name. In this example, we have created two files in the same directory/folder:

  • Main.java

  • Second.java

Main.java

public class Main {

  int x = 5;

}

Second.java

class Second {

  public static void main(String[] args) {

    Main myObj = new Main();

    System.out.println(myObj.x);

  }

}

When both files have been compiled:

C:\Users\Your Name>javac Main.java
C:\Users\Your Name>javac Second.java

Run the Second.java file:

C:\Users\Your Name>java Second

And the output will be:

5

You will learn much more about classes and objects in the next chapters.

Java Class Attributes

In the previous chapter, we used the term "variable" for x in the example (as shown below). It is actually an attribute of the class. Or you could say that class attributes are variables within a class:

Example

Create a class called "Main" with two attributes: x and y:

public class Main {

  int x = 5;

  int y = 3;

}

Another term for class attributes is fields.


Accessing Attributes

You can access attributes by creating an object of the class, and by using the dot syntax (.):

The following example will create an object of the Main class, with the name myObj. We use the x attribute on the object to print its value:

Example

Create an object called "myObj" and print the value of x:

public class Main {

  int x = 5;


  public static void main(String[] args) {

    Main myObj = new Main();

    System.out.println(myObj.x);

  }

}

 


Modify Attributes

You can also modify attribute values:

Example

Set the value of x to 40:

public class Main {

  int x;


  public static void main(String[] args) {

    Main myObj = new Main();

    myObj.x = 40;

    System.out.println(myObj.x);

  }

}

 

Or override existing values:

Example

Change the value of x to 25:

public class Main {

  int x = 10;


  public static void main(String[] args) {

    Main myObj = new Main();

    myObj.x = 25; // x is now 25

    System.out.println(myObj.x);

  }

}

 


If you don't want the ability to override existing values, declare the attribute as final:

Example

public class Main {

  final int x = 10;


  public static void main(String[] args) {

    Main myObj = new Main();

    myObj.x = 25; // will generate an error: cannot assign a value to a final variable

    System.out.println(myObj.x);

  }

}

 


The final keyword is useful when you want a variable to always store the same value, like PI (3.14159...).

The final keyword is called a "modifier". You will learn more about these in the Java Modifiers Chapter.



Multiple Objects

If you create multiple objects of one class, you can change the attribute values in one object, without affecting the attribute values in the other:

Example

Change the value of x to 25 in myObj2, and leave x in myObj1 unchanged:

public class Main {

  int x = 5;


  public static void main(String[] args) {

    Main myObj1 = new Main();  // Object 1

    Main myObj2 = new Main();  // Object 2

    myObj2.x = 25;

    System.out.println(myObj1.x);  // Outputs 5

    System.out.println(myObj2.x);  // Outputs 25

  }

}


Multiple Attributes

You can specify as many attributes as you want:

Example

public class Main {

  String fname = "John";

  String lname = "Doe";

  int age = 24;


  public static void main(String[] args) {

    Main myObj = new Main();

    System.out.println("Name: " + myObj.fname + " " + myObj.lname);

    System.out.println("Age: " + myObj.age);

  }

}

The next chapter will teach you how to create class methods and how to access them with objects.

Java Class Methods

You learned from the Java Methods chapter that methods are declared within a class, and that they are used to perform certain actions:

Example

Create a method named myMethod() in Main:

public class Main {

  static void myMethod() {

    System.out.println("Hello World!");

  }

}

myMethod() prints a text (the action), when it is called. To call a method, write the method's name followed by two parentheses () and a semicolon;

Example

Inside main, call myMethod():

public class Main {

  static void myMethod() {

    System.out.println("Hello World!");

  }


  public static void main(String[] args) {

    myMethod();

  }

}


// Outputs "Hello World!"

 

Static vs. Non-Static

You will often see Java programs that have either static or public attributes and methods.

In the example above, we created a static method, which means that it can be accessed without creating an object of the class, unlike public, which can only be accessed by objects:

Example

An example to demonstrate the differences between static and public methods:

public class Main {

  // Static method

  static void myStaticMethod() {

    System.out.println("Static methods can be called without creating objects");

  }


  // Public method

  public void myPublicMethod() {

    System.out.println("Public methods must be called by creating objects");

  }

  // Main method

  public static void main(String[] args) {

    myStaticMethod(); // Call the static method

    // myPublicMethod(); This would compile an error


    Main myObj = new Main(); // Create an object of Main

    myObj.myPublicMethod(); // Call the public method on the object

  }

}

 

 Note: You will learn more about these keywords (called modifiers) in the Java Modifiers chapter.


Access Methods With an Object

Example

Create a Car object named myCar. Call the fullThrottle() and speed() methods on the myCar object, and run the program:

// Create a Main class

public class Main {

 

  // Create a fullThrottle() method

  public void fullThrottle() {

    System.out.println("The car is going as fast as it can!");

  }


  // Create a speed() method and add a parameter

  public void speed(int maxSpeed) {

    System.out.println("Max speed is: " + maxSpeed);

  }


  // Inside main, call the methods on the myCar object

  public static void main(String[] args) {

    Main myCar = new Main();   // Create a myCar object

    myCar.fullThrottle();      // Call the fullThrottle() method

    myCar.speed(200);          // Call the speed() method

  }

}


// The car is going as fast as it can!

// Max speed is: 200

Try it Yourself »

Example explained

1) We created a custom Main class with the class keyword.

2) We created the fullThrottle() and speed() methods in the Main class.

3) The fullThrottle() method and the speed() method will print out some text, when they are called.

4) The speed() method accepts an int parameter called maxSpeed - we will use this in 8).

5) In order to use the Main class and its methods, we need to create an object of the Main Class.

6) Then, go to the main() method, which you know by now is a built-in Java method that runs your program (any code inside main is executed).

7) By using the new keyword we created an object with the name myCar.

8) Then, we call the fullThrottle() and speed() methods on the myCar object, and run the program using the name of the object (myCar), followed by a dot (.), followed by the name of the method (fullThrottle(); and speed(200);). Notice that we add an int parameter of 200 inside the speed() method.

Remember that..

The dot (.) is used to access the object's attributes and methods.

To call a method in Java, write the method name followed by a set of parentheses (), followed by a semicolon (;).

A class must have a matching filename (Main and Main.java).


Using Multiple Classes

Like we specified in the Classes chapter, it is a good practice to create an object of a class and access it in another class.

Remember that the name of the java file should match the class name. In this example, we have created two files in the same directory:

  • Main.java

  • Second.java

Main.java

public class Main {

  public void fullThrottle() {

    System.out.println("The car is going as fast as it can!");

  }


  public void speed(int maxSpeed) {

    System.out.println("Max speed is: " + maxSpeed);

  }

}

Second.java

class Second {

  public static void main(String[] args) {

    Main myCar = new Main();     // Create a myCar object

    myCar.fullThrottle();      // Call the fullThrottle() method

    myCar.speed(200);          // Call the speed() method

  }

}

When both files have been compiled:

C:\Users\Your Name>javac Main.java
C:\Users\Your Name>javac Second.java

Run the Second.java file:

C:\Users\Your Name>java Second

And the output will be:

The car is going as fast as it can!
Max speed is: 200

Java Constructors

A constructor in Java is a special method that is used to initialize objects. The constructor is called when an object of a class is created. It can be used to set initial values for object attributes:

Example

Create a constructor:

// Create a Main class

public class Main {

  int x;  // Create a class attribute


  // Create a class constructor for the Main class

  public Main() {

    x = 5;  // Set the initial value for the class attribute x

  }


  public static void main(String[] args) {

    Main myObj = new Main(); // Create an object of class Main (This will call the constructor)

    System.out.println(myObj.x); // Print the value of x

  }

}


// Outputs 5

 

Note that the constructor name must match the class name, and it cannot have a return type (like void).

Also note that the constructor is called when the object is created.

All classes have constructors by default: if you do not create a class constructor yourself, Java creates one for you. However, then you are not able to set initial values for object attributes.


Constructor Parameters

Constructors can also take parameters, which is used to initialize attributes.

The following example adds an int y parameter to the constructor. Inside the constructor we set x to y (x=y). When we call the constructor, we pass a parameter to the constructor (5), which will set the value of x to 5:

Example

public class Main {

  int x;


  public Main(int y) {

    x = y;

  }


  public static void main(String[] args) {

    Main myObj = new Main(5);

    System.out.println(myObj.x);

  }

}


// Outputs 5

 

You can have as many parameters as you want:

Example

public class Main {

  int modelYear;

  String modelName;


  public Main(int year, String name) {

    modelYear = year;

    modelName = name;

  }


  public static void main(String[] args) {

    Main myCar = new Main(1969, "Mustang");

    System.out.println(myCar.modelYear + " " + myCar.modelName);

  }

}


// Outputs 1969 Mustang



Graphical user interface, text, application

Description automatically generated

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Final 

If you don't want the ability to override existing attribute values, declare attributes as final:


Example : public class Main {

   final int x = 10;

   final double PI = 3.14;

   public static void main(String[] args) {

    Main myObj = new Main();

    myObj.x = 50; // will generate an error: cannot assign a value to a final variable

     myObj.PI = 25; // will generate an error: cannot assign a value to a final variable

     System.out.println(myObj.x);

   }

}

Static

A static method means that it can be accessed without creating an object of the class, unlike public:

Example

An example to demonstrate the differences between static and public methods:

public class Main {

  // Static method

  static void myStaticMethod() {

    System.out.println("Static methods can be called without creating objects");

  }


  // Public method

  public void myPublicMethod() {

    System.out.println("Public methods must be called by creating objects");

  }


  // Main method

  public static void main(String[ ] args) {

    myStaticMethod(); // Call the static method

    // myPublicMethod(); This would output an error


    Main myObj = new Main(); // Create an object of Main

    myObj.myPublicMethod(); // Call the public method

  }

}


Abstract

An abstract method belongs to an abstract class, and it does not have a body. The body is provided by the subclass:

Example

// Code from filename: Main.java

// abstract class
abstract class Main {

  public String fname = "John";

  public int age = 24;

  public abstract void study(); // abstract method

}


// Subclass (inherit from Main)

class Student extends Main {

  public int graduationYear = 2018;

  public void study() { // the body of the abstract method is provided here

    System.out.println("Studying all day long");

  }

}

// End code from filename: Main.java


// Code from filename: Second.java

class Second {

  public static void main(String[] args) {

    // create an object of the Student class (which inherits attributes and methods from Main)

    Student myObj = new Student();


    System.out.println("Name: " + myObj.fname);

    System.out.println("Age: " + myObj.age);

    System.out.println("Graduation Year: " + myObj.graduationYear);

    myObj.study(); // call abstract method
  }

}




Encapsulation

The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from users. To achieve this, you must:

  • declare class variables/attributes as private

  • provide public get and set methods to access and update the value of a private variable


Get and Set

You learned from the previous chapter that private variables can only be accessed within the same class (an outside class has no access to it). However, it is possible to access them if we provide public get and set methods.

The get method returns the variable value, and the set method sets the value.

Syntax for both is that they start with either get or set, followed by the name of the variable, with the first letter in upper case:

Example

public class Person {

  private String name; // private = restricted access


  // Getter

  public String getName() {

    return name;

  }


  // Setter

  public void setName(String newName) {

    this.name = newName;

  }

}

 

 

Example explained

The get method returns the value of the variable name.

The set method takes a parameter (newName) and assigns it to the name variable. The this keyword is used to refer to the current object.

However, as the name variable is declared as private, we cannot access it from outside this class:

Example

public class Main {

  public static void main(String[] args) {

    Person myObj = new Person();

    myObj.name = "John";  // error

    System.out.println(myObj.name); // error 

  }

}


If the variable was declared as public, we would expect the following output:

John

However, as we try to access a private variable, we get an error:

MyClass.java:4: error: name has private access in Person
    myObj.name = "John";
         ^
MyClass.java:5: error: name has private access in Person
    System.out.println(myObj.name);
                  ^
2 errors

Instead, we use the getName() and setName() methods to access and update the variable:

Example

public class Main {

  public static void main(String[] args) {

    Person myObj = new Person();

    myObj.setName("John"); // Set the value of the name variable to "John"

    System.out.println(myObj.getName());

  }

}


// Outputs "John"

 

 


Why Encapsulation?

  • Better control of class attributes and methods

  • Class attributes can be made read-only (if you only use the get method), or write-only (if you only use the set method)

  • Flexible: the programmer can change one part of the code without affecting other parts

  • Increased security of data

Java Packages & API

A package in Java is used to group related classes. Think of it as a folder in a file directory. We use packages to avoid name conflicts, and to write a better maintainable code. Packages are divided into two categories:

  • Built-in Packages (packages from the Java API)

  • User-defined Packages (create your own packages)


Built-in Packages

The Java API is a library of prewritten classes, that are free to use, included in the Java Development Environment.

The library contains components for managing input, database programming, and much much more. The complete list can be found at Oracles website: https://docs.oracle.com/javase/8/docs/api/.

The library is divided into packages and classes. Meaning you can either import a single class (along with its methods and attributes), or a whole package that contain all the classes that belong to the specified package.

To use a class or a package from the library, you need to use the import keyword:

Syntax

Import package.name.Class;   // Import a single class

import package.name.*;   // Import the whole package


Import a Class

If you find a class you want to use, for example, the Scanner class, which is used to get user input, write the following code:

Example

import java.util.Scanner;

In the example above, java.util is a package, while Scanner is a class of the java.util package.

To use the Scanner class, create an object of the class and use any of the available methods found in the Scanner class documentation. In our example, we will use the nextLine() method, which is used to read a complete line:

Example

Using the Scanner class to get user input:

import java.util.Scanner;


class MyClass {

  public static void main(String[] args) {

    Scanner myObj = new Scanner(System.in);

    System.out.println("Enter username");


    String userName = myObj.nextLine();

    System.out.println("Username is: " + userName);

  }

}



Import a Package

There are many packages to choose from. In the previous example, we used the Scanner class from the java.util package. This package also contains date and time facilities, random-number generator and other utility classes.

To import a whole package, end the sentence with an asterisk sign (*). The following example will import ALL the classes in the java.util package:

Example

import java.util.*;


User-defined Packages

To create your own package, you need to understand that Java uses a file system directory to store them. Just like folders on your computer:

Example

└── root

  └── mypack

    └── MyPackageClass.java

To create a package, use the package keyword:

MyPackageClass.java

package mypack;

class MyPackageClass {

  public static void main(String[] args) {

    System.out.println("This is my package!");

  }

}

Run Example »

Save the file as MyPackageClass.java, and compile it:

C:\Users\Your Name>javac MyPackageClass.java

Then compile the package:

C:\Users\Your Name>javac -d . MyPackageClass.java

This forces the compiler to create the "mypack" package.

The -d keyword specifies the destination for where to save the class file. You can use any directory name, like c:/user (windows), or, if you want to keep the package within the same directory, you can use the dot sign ".", like in the example above.

Note: The package name should be written in lower case to avoid conflict with class names.

When we compiled the package in the example above, a new folder was created, called "mypack".

To run the MyPackageClass.java file, write the following:

C:\Users\Your Name>java mypack.MyPackageClass

The output will be:

This is my package!





Extra note:


Method/Constructor/Overload Rules

Method/constructor overloading  is within the same class.

In the method/constructor overloading nmber of parameters must different or data type must be different or at least sequence of parameters must be different.

Method overloading can not be performed by only changing return type of the method return type can be same or different in method overloading.

Example

Public void sum(int a){}

Public int sum (int a){

Constructor: Except this method name is name as the class name

It has no return type

It is not static

Abstraction

  • We can’t make a object of abstract  class

  • We can have a abstract method

  • We can have a abstract method but it don’t have body and return type is abstract

  • You can create abstract method but class must be abstract class

  • You can inheritance abstract class but have to impalement the abstract method

Java Polymorphism


  • Polymorphism means “many form”, and it accrue when we have many class that are related to each other by inheritance.

  • Like we specified in provides chapter inheritance lets us inheritance attributes and method from another class polymorphism use those method to perform different tasks.

  • This allows us to perform a single action in different ways. 


Java Inheritance( Subclass and supper class)


In java, It is possible to inherit attribute and methods from one class to another. We group the inheritance concept in to two categories.

Subclass(child) the class that inherits from another class

Supper class (parent) the class being inherited from

To inherit from class use the extends keyword 

Why and when to use inheritance

It is useful for code reusability: reuse attribute and methods of on existing class when you create a new class.


Abstract class and methods

Data abstraction is the process of hiding certain details and showing and essential information to user.

Abstraction can be archived with either abstract classes or interface (which you will learn more about in the next chapter)

The abstract keyword is a non-access modifier, used for class and method


Abstract method: Can only be used in a abstract class and it dose not have a body the body is provided by the sub class (inherited from)

An abstract call can have both a abstract and regular method.

Why and when focused abstract class and method

To achieve security – hide certain details and any show the important details of an object


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